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Old Sep 27, 2006, 05:09 AM // 05:09   #201
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The economy is way screwed up compared to when guildwars prophesis came out. i remember when getting a gold req 12 15-31 (or whatever) hammer made people want to be hammer warriors. now, if it's not perfect, it's junk. and now that you can salvage 15>50 mods, 95% of any drops are gonna be junk and the others will sell for 2k.

pissin me off anet. pissin me off.
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Old Sep 27, 2006, 05:39 AM // 05:39   #202
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Guys, look at what we have been using for our source of information. Now, I admittably have not read the magazine but I have seen this following quote from various sources and will therefore assume it is a valid quote from the magazine.

Quoted from PCGAMER...

GW's armor, weapons, and salvaging systems have also been tweaked in some important ways. "Inscriptions" will take the place of inherent bonus modifiers for weapons and can be transferred between most weapons or sold for quick cash. The armor system will be simplified to allow you to replace individual components (say, a breastplate) instead of purchasing a new set. Nightfall will also help crafters by allowing them to select which component they would like to salvage from a weapon, with the extra bonus of not having the rest of the weapon disintegrate after the process is complete.

Now, please look again at the the third sentence..
"The armor system will be simplified to allow you to replace individual components (say, a breastplate) instead of purchasing a new set."

How can we seriously get all up in arms about a statement in a magazine that also has this statement following? To the best of my knowledge this so called "simplification" has been in game since day one, and is by no means something new that is going to happen in Nightfall.

When i am confronted with such glaringly innacurate reporting such as this I am forced to conclude that the rest of the information contained within are also, either innacurate or not held to any reasonable standard that mainstream journalism has adopted.

In conclusion, I serious doubt that this new "inscription" feature will ever see the light of day. If you decide to start buying up high req. crappy skinned 15>50 weapons then please be aware of the old saying.......BUYER BEWARE.

Last edited by miasma; Sep 27, 2006 at 05:42 AM // 05:42..
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Old Sep 27, 2006, 06:27 AM // 06:27   #203
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Quote:
Originally Posted by manitoba1073
i hope ur not meaning me? no i am saying the drop in weapons prices would make everything else rise. and since by what ppl are hoping for that prices will drop on weapons will make everything else in game more expensive to get or longer for ppl to have to grind to get. as ive said before its gonna hit the whole GW economy.

and seeing it from an optimistic side is how i saw this happening. at first i was like bitching cool idea, still feel that way , but i also feel its being implented wrong.
First off you need to quote weapon mod’s, not weapons in general. Second of all you seem working up a storm stating now that these new cheap efficient weapon mod’s will make everything more expensive? Interesting if you think that people who buy cars today, buy cheaply made cars of junk (in mass production), compared to people who buy old classic 1950 corvettes; does the automobile industry take a hit from this? The answer should be no, because the simple fact their still in high demand. Will weapons mod’s simply flow away since they can be simply salvaged the best parts and drive prices sky rocket? The answer is also no, because the randomness of getting what you want in GW; as well as people will continue to buy at a normal rate. Sure it will affect it just a little when it starts out, but A-net will weed out any thing that comes close to an in-game economy crash. They’ve done it before and they will do it again if need be. Stop living in the 1930’s and feel the new millennium.
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Old Sep 27, 2006, 07:45 AM // 07:45   #204
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Quote:
Originally Posted by sindex
First off you need to quote weapon mod’s, not weapons in general. Second of all you seem working up a storm stating now that these new cheap efficient weapon mod’s will make everything more expensive? Interesting if you think that people who buy cars today, buy cheaply made cars of junk (in mass production), compared to people who buy old classic 1950 corvettes; does the automobile industry take a hit from this? The answer should be no, because the simple fact their still in high demand. Will weapons mod’s simply flow away since they can be simply salvaged the best parts and drive prices sky rocket? The answer is also no, because the randomness of getting what you want in GW; as well as people will continue to buy at a normal rate. Sure it will affect it just a little when it starts out, but A-net will weed out any thing that comes close to an in-game economy crash. They’ve done it before and they will do it again if need be. Stop living in the 1930’s and feel the new millennium.
i wasnt worried about myself. yes Anet has done it several times. and redone and redone and redone. i was more worried bout new players but since me a a very few actually have worried about the masses guess thats where our prob is. and ive been way past the 30's bro. and as far as comparing the game to real lets all be real u think ppl are gonna act any different in game compared to reality, i highly doubt it.
it wont just affect weapons and there mods.and it will hurt the newer ppl. no where have i said i was worried for myself. must be something right bout what im saying i have yet to see a single person who thinks im wrong to take me up on my offer earlier in this post, gee i wonder why.

gee doesnt really take a roket sciencetist to see no increase in supply with a increase in demand means. yes they are giving more options but not increasing the supply adequately. plzz read all my posts . anet done alot for there community far more than most companys have. and i have always been on there sides, but this worried me.
i think after 254 post its about half and half there just might be something here after all. theres some that are dismissing it right out. i mean besides the small delay thread its he most posted in the nightfall section. and if u go back through the posts ull see where to be concerned by some posts. it will be very bad when this hits.
now to put in perspective the last thing i disaggreed on and still dislike cause it removes real skill from PvP was when anet allowed everyone to see what the opponites where doing. but thats O.T. and maybe for another discussion.
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Old Sep 27, 2006, 07:48 AM // 07:48   #205
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In response to several posts along the lines of it's a game, not about making money etc:

For me farming, making money, trading and all that stuff is one of the things that is most fun for me about guild wars. Killing players and mobs is half the game, playing the market is the other. That's just because i find pretending im the guild wars equivalent of a wall st day trader to be highly enjoyable. It's like a whole game within a game.

I think a lot of people might feel similarly as well, so that's why i think a lot of people are so wrapped up in changes that would affect this part of the game for them, and why shouldn't they be if that's what's fun for them?

Anyhow i'm hoping one of the posters above me has nailed it when he says we shouldn't read too much into this article. It has so many inaccuracies I expect this may just be another one.
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Old Sep 27, 2006, 08:05 AM // 08:05   #206
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Originally Posted by manitoba1073
i wasnt worried about myself. yes Anet has done it several times. and redone and redone and redone. i was more worried bout new players but since me a a very few actually have worried about the masses guess thats where our prob is. and ive been way past the 30's bro. and as far as comparing the game to real lets all be real u think ppl are gonna act any different in game compared to reality, i highly doubt it.
it wont just affect weapons and there mods.and it will hurt the newer ppl. no where have i said i was worried for myself. must be something right bout what im saying i have yet to see a single person who thinks im wrong to take me up on my offer earlier in this post, gee i wonder why.
Huh? Seriously I don't understand at all what you're talking about, please explain a little better.

As far as the bolded text, not sure what earlier post you're talking about, but I certainly refuted your entire post where you give suggestions, unless you just so happen to skim over it. Otherwise, no clue what you're saying.

Quote:
Originally Posted by manitoba1073
gee doesnt really take a roket sciencetist to see no increase in supply with a increase in demand means. yes they are giving more options but not increasing the supply adequately. plzz read all my posts . anet done alot for there community far more than most companys have. and i have always been on there sides, but this worried me.
Not sure what you mean by 'not increasing the supply', either. Supply of what? Inscriptions? They're being added to the game, kind of a -duh- there. Weapon mods? Completely relative to how many mods people get, and the salvage options should surely increase supply. Weapon skins? It's a whole new chapter's worth of weapon skins being added. That's three total continents worth of unique weapon skins, rare and common, freakin everywhere. How is any of that not increasing supply of anything? Sounds like a crap-load to me.

Not to mention the inscriptions making now useless items useful. That severely increases the amount of useable items in the game, thus increasing supply, and thus lowering cost everywhere. Not sure what you're not getting about that part.

Quote:
Originally Posted by manitoba1073
i think after 254 post its about half and half there just might be something here after all. theres some that are dismissing it right out. i mean besides the small delay thread its he most posted in the nightfall section. and if u go back through the posts ull see where to be concerned by some posts. it will be very bad when this hits.
Eh, what can I say? People hate change. Not to mention most of these posts contain speculation because there's no official word, which is unsettling. I'm a bit concerned, but only because I want to know how it works, not because I fear change.
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Old Sep 27, 2006, 09:26 AM // 09:26   #207
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Originally Posted by arcanemacabre
Huh? Seriously I don't understand at all what you're talking about, please explain a little better.

yes its a great idea from an individuals point of view but from a collective wide view is a train wreck waiting to happen. and if u still dont think im right well ill buy all ur 15^50s weapons swords axes bows req 13 at 5k each req 12 at 6k each req 11 at 7k each. now i doubt any of u that thinks im wrong about this will take me up on it. i have close to 1 mill in storage of my accounts. so who will sell those to me. if u think prices are really gonna drop sell them to me and we'll post a confirmation of it here. basically im putting my 1 mill in storage im right. u guys up to it. thats as long as its as it was written to be as atats that the inherent or inscripitions mods will be salvageable. we really need like GG to get in on this and really clear this up.
thats what i was talking about hehe had to go back to page 5 for it





As far as the bolded text, not sure what earlier post you're talking about, but I certainly refuted your entire post where you give suggestions, unless you just so happen to skim over it. Otherwise, no clue what you're saying.

not quite sure where u refuted my entire post. u did aggree on last half

as far as the first part went if anet really wanted to fix the high prices that is what they would have done as u clearly showed how effective that weekend was, thank you for that

Not sure what you mean by 'not increasing the supply', either. Supply of what? Inscriptions? They're being added to the game, kind of a -duh- there. Weapon mods? Completely relative to how many mods people get, and the salvage options should surely increase supply. Weapon skins? It's a whole new chapter's worth of weapon skins being added. That's three total continents worth of unique weapon skins, rare and common, freakin everywhere. How is any of that not increasing supply of anything? Sounds like a crap-load to me.

Not to mention the inscriptions making now useless items useful. That severely increases the amount of useable items in the game, thus increasing supply, and thus lowering cost everywhere. Not sure what you're not getting about that part.

well ill try to explain a little better. sure u will have a few more notably items ppl want for there dervs and paras, maybe 3 or 4 other types. and as far as making useless items useable. i really dont count any item under req 10 as useless. and u wont see any item above that anymore for ppl to get cause noone will sell them anymore, they will instead remove the mods and dump to the merchant instead of selling them, and all anyone will see is the "rare items" (which i mean percieve as rare) or all the old so called useless will have moded will be all req 8-9's no more seeing things as req 8 +15% vs hexed for cheap as they will all be 15^50's. and if u wanted a req 10-13 15^50 well no more either cause they've all be salvage to be added to the under 8-9's going for lots more instead of picking those higher ups for under 20k.

hope that helps a little. sorry if sometimes my posts arent exactly legiable. i work second shift and play after i get home and try to post while playing
i do love playing this game hehe 3300+ hours on 2 accounts and still going strong



Eh, what can I say? People hate change. Not to mention most of these posts contain speculation because there's no official word, which is unsettling. I'm a bit concerned, but only because I want to know how it works, not because I fear change.[/QUOTE]

as far as speculation u did read the PC gamer magazine right? but yes we need real confirmation from gaile and ill say it again
GAILE WHERE ARE U

think if i offer scooby snacks she come quicker
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Old Sep 27, 2006, 11:46 AM // 11:46   #208
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This will be a good change.

If it means, that this random casual player, who wants to join PvP with his PvE-Wammo has a better chance to get a perfect weapon with the skin of his choice it will be good for the game. If it means, that a monk can now equip shields with +10 AL vs piercing/+30, +10 AL vs. fire/+30 health and so on without spending several 100k it will be good for the game!

However, i also can understand the point of a certain group - "rich" people who like to trade, farm and spent money on vanity items. Someone would say GW is the wrong game for them, but heck, there are many of those people, so don't take the fun for them. I would introduce very very rare new skins - let them drop at the chance of 1:5000 of HoH-chests, let them be worth 10 million credits, i really don't care. But for people who care there would be still a reason to play their game in the game, as they like it so much this way. Make platinum colored weapons, shields with superunique skins, make superrare drops where you can craft superspecial armor (way more uncommon than FoW) and whatevernot, but don't let them gain a advantage with their equippment. And i really hope - iam sure many won't like it - they finally get rid of those 13%, 14% and 15% unconditional weapons while they are at it. They give a player a (for sure - a small) advantage in PvP - and should not exist in GW anymore. Especially not, of they can be salvaged from this non-max Axe and added to a max-damage Axe. You get the point.

So, cheap 15^50 weapon for everyone? Yes! And introduce other (super-)rare skins, give the people who want to spent their millions something to spent it on.

That's my point of view.
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Old Sep 27, 2006, 12:05 PM // 12:05   #209
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I think the #1 best thing about the inscriptions (if they work the way we assume), is the affect they'll have on previously un-alterable items. Wands, inhernet mods on staves, sheilds, off-hands, etc. This will open up a whole new market for those items that never existed before now. I think it's fantastic!

If you want a Staff with 20% cast Illusion, and 33% shorter Blindness, you can make it! You can't do that with a collector's item! Or say you want an off-hand with 10% faster spell recharge and +5 armor - now you can make it!

God I hope this is what the inscriptions can let us do...
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Old Sep 27, 2006, 01:56 PM // 13:56   #210
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Quote:
Originally Posted by miasma
Guys, look at what we have been using for our source of information. Now, I admittably have not read the magazine but I have seen this following quote from various sources and will therefore assume it is a valid quote from the magazine.

Quoted from PCGAMER...

GW's armor, weapons, and salvaging systems have also been tweaked in some important ways. "Inscriptions" will take the place of inherent bonus modifiers for weapons and can be transferred between most weapons or sold for quick cash. The armor system will be simplified to allow you to replace individual components (say, a breastplate) instead of purchasing a new set. Nightfall will also help crafters by allowing them to select which component they would like to salvage from a weapon, with the extra bonus of not having the rest of the weapon disintegrate after the process is complete.

Now, please look again at the the third sentence..
"The armor system will be simplified to allow you to replace individual components (say, a breastplate) instead of purchasing a new set."

How can we seriously get all up in arms about a statement in a magazine that also has this statement following? To the best of my knowledge this so called "simplification" has been in game since day one, and is by no means something new that is going to happen in Nightfall.

When i am confronted with such glaringly innacurate reporting such as this I am forced to conclude that the rest of the information contained within are also, either innacurate or not held to any reasonable standard that mainstream journalism has adopted.

In conclusion, I serious doubt that this new "inscription" feature will ever see the light of day. If you decide to start buying up high req. crappy skinned 15>50 weapons then please be aware of the old saying.......BUYER BEWARE.
The quote is indeed accurate, and your correct, the bit about "The armor system will be simplified to allow you to replace individual components (say, a breastplate) instead of purchasing a new set." makes no sense to me.

Either they failed to convey a new system (perhaps exchangeable Runes?), or it's not a new feature at all. Either way, bad journalism.

However, there are many other things PC gamer got right:
  • Heroes, including details how they work.
  • The different areas.
  • The different Professions (although there was a bit of nonsense how Dervishes had blades on their cloaks - I didn't see any, but maybe 15k armor will?)
  • Skill templates.
  • New Assassin and Ritualist skills in Nightfall (no one believed this either)

That's all I can remember on the top of my head, but I'm sure there are others.

So, no, Inscriptions are far from being confirmed, but I personally have no doubt something like it will be in Nightfall, and perhaps something new for Armors as well.

Last edited by Mordakai; Sep 27, 2006 at 02:22 PM // 14:22..
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Old Sep 27, 2006, 02:15 PM // 14:15   #211
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Quote:
Quote:
Originally Posted by Sooty

Anyhow i'm hoping one of the posters above me has nailed it when he says we shouldn't read too much into this article. It has so many inaccuracies I expect this may just be another one.
give us a list of all those inaccuraces sooty since you seem to be saying that you have information they dont

after all PC Gamer did go to Anet headquarters to get this interview not just pull out a crystal ball.
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Old Sep 27, 2006, 02:24 PM // 14:24   #212
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As far as I know, "The armor system will be simplified to allow you to replace individual components (say, a breastplate) instead of purchasing a new set" is the only inaccurate quote.

If there are more, please let me know. I added "new Assassin and Ritualist skills" to my above list, no one believed that was true either...
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Old Sep 27, 2006, 02:25 PM // 14:25   #213
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Food for thought ...

Those of us that are already rich will be ... yes you guessed it RICH. We are NOT trying to protect our personal wealth but the life of the game. Any one of the super rich could tank ecto prices single handed and screw the economy. Yet we are arguing this will be bad for the game ... not for us. The casual short sighted players can't quite think beyond themselves. The rich don't need rare items anymore ... the ECONOMY does. If nothing has value how exactly do you intend to afford armor let alone FoW armor? Without the drops that can make you 30k or more how many months of grinding at 1k will it take the casual gamer or new gamer to get 15k armor or FoW? To those thinking the economy can be tweaked at this stage to help new people to the game you are wrong. Anet would like to close Pandora's box but guess what ... you can't.
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Old Sep 27, 2006, 03:54 PM // 15:54   #214
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Quote:
Originally Posted by leprekan
Food for thought ...

Those of us that are already rich will be ... yes you guessed it RICH. We are NOT trying to protect our personal wealth but the life of the game. Any one of the super rich could tank ecto prices single handed and screw the economy. Yet we are arguing this will be bad for the game ... not for us. The casual short sighted players can't quite think beyond themselves. The rich don't need rare items anymore ... the ECONOMY does. If nothing has value how exactly do you intend to afford armor let alone FoW armor? Without the drops that can make you 30k or more how many months of grinding at 1k will it take the casual gamer or new gamer to get 15k armor or FoW? To those thinking the economy can be tweaked at this stage to help new people to the game you are wrong. Anet would like to close Pandora's box but guess what ... you can't.
< 500 hours = 100k for me (just bought my first 15k set last night).

And actually, having to wait that long for my first 15k set made it that much sweeter.

FoW armor is beyond my reach. I've accepted that fact, I'm a casual player, and will never get it, even if weapon prices do remain the same.

Again, leprekan, you are playing a different game than I am. I do the quests, missions, unlock Elites, etc. I don't farm for Greens or Golds, don't Chest Run, I don't solo farm UW or FoW...

That's just me. And, honestly, I don't really care about rare skins. I DO care about perfect mods and inherent bonus modifiers, and if this makes it easier to get those, I'm happy.

This may sound like a stupid question, but is every inherent bonus modifier even currently available from a Collector or Crafter?
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Old Sep 27, 2006, 03:56 PM // 15:56   #215
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The alleged "economy" of Guild Wars was never intended to be. This is a game that caters to balance, not how uber you can make your character. The inscriptions salvage will cater to the heart and intent of the game.

It is, in a word, brilliant.
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Old Sep 27, 2006, 03:58 PM // 15:58   #216
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Quote:
Originally Posted by Mordakai
This may sound like a stupid question, but is every inherent bonus modifier even currently available from a Collector or Crafter?
If you look hard enough, as far as I know, yes.
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Old Sep 27, 2006, 04:07 PM // 16:07   #217
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Quote:
Originally Posted by Clawdius_Talonious
If you look hard enough, as far as I know, yes.
Thanks. I guess this really doesn't effect me, then!

Still, I wanted to make a few more points I missed earlier:

Quote:
Originally Posted by leprekan
Food for thought ...

Any one of the super rich could tank ecto prices single handed and screw the economy.
Well, I guess they could sell all their ecto and "tank" the price, but how will that "screw" the economy? People won't be able to trade Ecto for Items anymore? They'd find something else.

The very fact that items are over the 100k trade limit placed by Anet proves something is very, very wrong with the "economy."

Quote:
Originally Posted by leprekan
The rich don't need rare items anymore ... the ECONOMY does.
Huh. If the rich aren't buying million dollar weapons.... who is?!?



Anyway, I'm now officially Neutral on this issue, as the more I think about it, the more I realize it won't really effect me.

Now, if only we could get transferable Runes for all those Heros...

Last edited by Mordakai; Sep 27, 2006 at 04:13 PM // 16:13..
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Old Sep 27, 2006, 04:14 PM // 16:14   #218
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Last warning: this is not the "who do I want to leave GW" thread, this is a thread about weapon inscriptions. So knock it off.


Any single modifier item is available from crafters or collectors, but you'll have a much harder time finding that specific dual-modifier item you want. Notably, shields and offhands with +10 versus a specific damage type aren't easily available. There's also no +15/-1e 20% inspiration recharge wand available.
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Old Sep 27, 2006, 05:08 PM // 17:08   #219
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Originally Posted by Mordakai
Well, I guess they could sell all their ecto and "tank" the price, but how will that "screw" the economy? People won't be able to trade Ecto for Items anymore? They'd find something else.
It wouldn't screw the economy, and if me and three of my guildies can sell fur 250-500 fur squares apiece, within a five minute timeframe, and not affect the price by 10 gold... I doubt very seriously someone is sitting on the thousands of ecto needed to "tank" the price, dropping it 500-1k, plausible, 2k even if you have a massive hoarde of ecto... But IMO the only reason it got down to 4500 or so after Factions was released wasn't mainly one person, but many people selling ecto. I'd imagine that many people were buying items that were extremely expensive (unIDed Rt/A superior runes, new greens that fast became common, minipets had really just started coming in droves around that time) and then the person who sold the item would sell their ecto to the traders rather than humans.

I say it takes a variable of things to make the price of ecto plummet, but for every person selling ecto, there eventually will be someone buying it for FoW armor for the new characters while it's cheap, and it will never take too long for ecto to hit 7k again. (however it is worth noting that you would see many ectos being bought in the form of the price going back up, when they were 4500 I wouldn't be suprised if people with foresight and massive bank were stacking and stashing ecto for their rebound on prices.)


To maintain the topic of discourse, I don't think inscriptions will tank the economy the way people think it will, but you'd better believe people are trying to offload their perfect mod weapons before Nightfall hits the market, and people are starting to hold onto lesser weapons with rare skins in the hope of applying that perfect modifier.

Last edited by Clawdius_Talonious; Sep 27, 2006 at 05:11 PM // 17:11..
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Old Sep 27, 2006, 05:10 PM // 17:10   #220
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Quote:
Originally Posted by leprekan
Food for thought ...

Those of us that are already rich will be ... yes you guessed it RICH. We are NOT trying to protect our personal wealth but the life of the game. Any one of the super rich could tank ecto prices single handed and screw the economy. Yet we are arguing this will be bad for the game ... not for us. The casual short sighted players can't quite think beyond themselves. The rich don't need rare items anymore ... the ECONOMY does. If nothing has value how exactly do you intend to afford armor let alone FoW armor? Without the drops that can make you 30k or more how many months of grinding at 1k will it take the casual gamer or new gamer to get 15k armor or FoW? To those thinking the economy can be tweaked at this stage to help new people to the game you are wrong. Anet would like to close Pandora's box but guess what ... you can't.
Guess what? The casual gamer already grinds for 1k etc.. they rarely get a drop they are able to sell for 30k+ and when they do they buy normal armor/runes/items and not FoW armor and 15k armor.

FoW and 15k armor are more geared towards the harder core player who will put in more then an hour or two every night or every few nights.

Casual gamers would profit from such a system as it would be easier for them to transfer a singular nice mod to another item that they may have. It will hurt the harder core gamer / farmer by making these more accessable.
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